Monday, February 10, 2020

Aloha!

Aloha!

And welcome to my blog dedicated to the random gaming shenanigans I get into with my buddies.  Whereas my other blog efforts have been dedicated to a single game system or theme, this time around I decided to have a catch-all for the stuff I do in general. This is all about rolling dice with other people, either at my home, their home, or even at a game store somewhere around town. And why a blog on this? Because not that many people know me on Facebook and I want to share to a larger audience than the five sad souls who follow me there.

Now, for example, I went over to my friend Mike's house yesterday. And this is how it went down:

We had agreed to play "Rangers of the Shadowdeep" in the morning. We only managed to play through the first sceario, because we spent too much tie catching up rith one another and generally BSing. But in any event, we had a great time even if we didn't do all the dice rolling we had planned on.

Aha! Look! Deployment!

This was, in fact, the third time I've played through that first scenario from the rulebook. The first time was a solo adventure, the second time was with my friend Daniel, and now with Mike. The rules are rwally solid; it's like a low-powered version of Frostgrave or Frostgrave: Ghost Archipelago. And, as it it is designed to be played either solo or cooperatively, it plays out more like a D&D encounter than a traditional wargame skirmish.

And who doesn't love a good close-up of the initial figure disposition?

My one criticism of the game is that it is built around specific scenarios. While I don't mind this in theory, Rangers of the Shadowdeep uses multiple sizes for game areas, very specific terrain items that are frequently not in my collection, and so on. There is no random encounter/scenario generator for these rules; it has been suggested to me, however, that I take a look at Perilous Dark for Frostgrave ,apparently it has such,that can be easily ported into this game. In the meantime, I am going to do a homebrew system so we don't need to aorry about having buildings with the right number of rooms to complete a Mission.

My favorite part of this scenario is when a building randomly collapses.

So we are going to give this a try for a few more games. We certainly want to finsh the second scenario of the first mission, and then move on to the Blood Moon stand alone Mission. If I can get the buildings required for the scenario built.

Somewhere along the way, I lost a dog but picked up a survivor.