Monday, August 3, 2020

Warhamster 40,000 9th Edition!

Myself, Joe, Kurt,  and Kurt-Eric (who is Kurt's offspring) took the new Warhamster 40,000 9th edition rules for a big ol' test drive today. We played whatever that scenario is that is included in the free download rules, and skipped CP and Stratagems. Joe and Kurt played some very heroic, if slightly ineffective Space Marines, while Kurt-Eric and I fielded the forces of Chaos, me with the Death Guard and he with Dark Angels. Chaos won the day 10-7 with my Chaos Cultists standing on two Objectives for the entire game.

The forces of Nurgle arrayed

Heroes of the day from my forces are the three Chaos Spawn which destroyed a Terminator squad on contact and shredded the better part of a Tactical squad before requiring the combined efforts of a Chaplain and a Dreadnought to finally stop. They soaked up a LOT of firepower as the shambled and slithered across the battlefield!

Sure, the game looked fairly normal when we did our deployment...

Honorable mention goes to the Chaos Cultists who bravely held two Objectives for the entire game. Well done, useless lads!

The opening moves in the game included a lot of scrambling for tactical advatnage and some sniping back and forth

I had played 8th edition a few times and it was probably the best game play since 2nd edition, in my opinion. Then they started tweaking it, and I wasn't enjoying it so much. Now, with the 9th edition rules, I feel like I'm back in 3rd through 7th editions. I'll continue playing, to play with my friends, but I'm not happy with the way the rules have gone. Again.

This is the moment that changed the game, when the Chaos Spawn swept through Joe's Terminators and then collided with his Tactical squad.

Warhammer 40,000 rules and miniatures are available at https://www.games-workshop.com/en-US/Warhammer-40-000 and at decent hobby or comic stores. Please buy locally if you can, small businesses need your support!

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